Showing posts with label Yochai Benkler. Show all posts
Showing posts with label Yochai Benkler. Show all posts

Tuesday, April 21, 2009

FAQs as Microlearning Units of Education

Despite significant advances in the use of online tools for teaching and learning, I still don't think we have conceptualized the right platform for learning online. Wikis, blogs, forums, repositories, social networks, and so on all have their place and usefulness in learning, but it is still difficult to assemble a powerful sequence of learning content and activities.

In the early stages there was much talk of "learning objects" as a basic building block of learning. Learning objects were conceptualized similar to software code objects that were designed to execute specific functions within a computer program (e.g., code for printing text) that could be used over and over again whenever that particular function was needed. A learning object was conceived as a similar unit of "learning" that could be used as needed in a teaching activity. Lots of puzzles and troubles emerged from this effort (see a summary of these problems), but gradually the idea of "learning objects" has been abandoned.

FAQs-- Frequently Asked Questions as a Learning Building Block

I think the problem is that we haven't developed the right building block for creating learning opportunities. In short, we haven't gotten the unit of production right. Yochai Benkler writes, "The number of people who can, in principle, participate in a project is therefore inversely related to the size of the smallest scale contribution necessary to produce a usable module" (The Wealth of Networks, Chapter 4, 2006, p. 101). I would suggest that whole courses, whole lectures, etc. are too big to include very many participants. Also, materials of this magnitude serve as useful resources if you are teaching similar material, but they are rarely designed in such a way that another teacher can easily incorporate the material into their own teaching/course, etc. This lowers the actual usage of such materials. The the brilliant aspects of the Wikipedia is that they developed a system that got the "unit of production" right.

FAQs as a solution to the "unit of production" problem for learning. If we start at the basic unit of learning, I think that most learning starts with a question. Whether we are thinking about the questions of a child (How did the stars get up there?) or the scientist (How did the stars get up there?), most learning begins with a question. So what if we began to create a platform in which teachers could write questions and answers (FAQs) and then there were tools for assembling sequences of FAQs into longer sequences of learning? Would this work?

A Limited Example

In a website, MissouriFamilies, I developed some limited models of this FAQ structure. For example, here is a simple FAQ, "What is the divorce rate in the United States?" Here is a longer article that is constructed from a series of FAQs about trends in marriage rates.

My own brief efforts in trying this strategy suggests that it is possible to create a series of FAQs that can be assembled into longer learning sequences.

What about Audio/Video/PowerPoint FAQs?

Although I have not tried to create audio or video FAQs it seems to me like they would be similar to text. That is, they would be short clips that answer a question or illustrate an idea. Again they might be put together in a sequence to teach a larger point.

I am less certain about how to create a easy set of PowerPoint slides for a lecture or other type of presentation from a series of FAQs. Clearly, you couldn't just string together the words or have a series of slides that had each of the FAQs. This is an interesting question to think more about.

Other Issues in Using FAQs to Building Learning Experiences

One of the biggest challenges in using FAQs is the developing an answer that is appropriate to the level of the learner. A child's question about the stars is not the same as a physicist question about the stars even if they use the same words. There is no easy solution to this problem. To build useful systems we will have to develop ways of tagging FAQs with metadata that capture the essential "learning attributes" that need to be considered with each FAQ. This will be challenging, but perhaps less challenging that to continue to create the same content for multiple efforts to teach the same content.

There are also all types of questions. One useful way to begin to think about these questions is to use the revised Bloom taxonomy of the cognitive domain of learning. (See Forehand presentation of this work.) Often this work is used to help teachers learn how to ask questions of students to encourage them to seek deeper levels of synthesis and analysis of an issue, but these same questions can be used to build a structured set of FAQs that move from basic information about a topic to a deeper understanding. Likewise, the Bloom conceptualization can be used to build learning sequences with FAQs.

Summary

I am not ready to give up on the idea of our creating learning materials that we can use and reuse in building learning activities.

Thursday, May 10, 2007

Why hasn't educational technology made teaching more efficient?

The advent of the Internet was supposed to make the work of teaching and learning more efficient. If you read what many of us wrote over the past ten years you will find continuous reference to the idea that computers and the Internet would transform education into a much more efficient process. Few people who have built course websites and been involved with various course management systems (e.g., Web CT, Blackboard, etc.) would say that their work has gotten more efficient.

There have been important efforts to create teaching resource warehouses to store teaching materials-- the most extensive is Merlot which seeks to store a wide range of teaching materials.

Despite some significant strides in this area I think we are still only at the beginning and I think that we have several things wrong with our basic elearning educational model.

Here are my major criticisms of our efforts so far:

1. We haven't gotten the unit of production right. Yochai Benkler states, "The number of people who can, in principle, participate in a project is therefore inversely related to the size of the smallest scale contribution necessary to produce a usable module" (The Wealth of Networks, Chapter 4, 2006, p. 101). I would suggest that whole courses, whole lectures, etc. are too big to include very many participants. Also, materials of this magnitude serve as useful resources if you are teaching similar material, but they are rarely designed in such a way that another teacher can easily incorporate the material into their own teaching/course, etc. This lowers the actual usage of such materials.

2. We haven't opened the doors to full participation in our business of teaching and learning. Few teachers are prepared to let our students help write the curriculum and few of us are willing to invite people outside of education into the work of teaching and learning. Most of us are not willing to trust that anyone but other credentialed experts can contribute meaningfully to teaching and learning in our classrooms.

3. We haven't gotten the basic unit of learning right. We continue to try to teaching online in the same ways that we teach F2F or we try to adapt previous teaching tools to the web (for example, books). Mostly this stuff doesn't work very well. I would suggest that the basic unit of learning is questions and answers. The basic learning exchange is a student asking a question and a teaching giving an answer or a teacher asking a question or being given a problem and asking a student to solve it.

4. We haven't really created learning objects. There has been much talk about developing learning objects and repositories like Merlot make a point of suggesting that they are collecting learning objects, but they are really teaching objects. In other words, they are resources for teachers to use to help students learn, they are not resources that a student can engage with independently to learn something. Both types of materials are needed, but we need to call them by the right names and make this distinction.

5. We haven't really utilized computers, the Internet and web to create really interactive learning situations. There are some interesting new ideas about using games, virtual worlds and the like to create some interactive learning environments, but the level of technical expertise needed to develop these types of resources is very high. Rather than continue to develop another course management system we need an interactive platform to develop learning experiences that can be used by a wide range of educators.